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Super Mario RPG Speedruns - Safe Strats Route

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough
In the guide, this means a character should level up generally around this ... For level up bonuses for the intermediate No Super Suit route or the WR ...

Super Mario RPG Speedruns - Damage Calculation

https://sites.google.com/site/supermariorpgspeedruns/switch/research-tools/damage-calculation
You can factor in things like Geno boosts, ally chain buffs, Fear status, Breezy mode, splash damage, special enemies, your character's specific levelup bonus ...

Super Mario RPG Speedruns

https://sites.google.com/site/supermariorpgspeedruns/home
Level Up Bonuses · Misc. Game Mechanics · Terrapin Manip · Doge Jump · Mack Skip ... Owing to this stability, we have fleshed out an area-by-area guide in the ...

Super Mario RPG Speedruns - 05. Bandit's Way

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/05-bandit-s-way
Level Up Bonuses · Misc. Game Mechanics · Terrapin Manip · Doge Jump · Mack Skip · Wiggler Jump · Rock Candy Manip · Swap Glitch · Super Jumps · Fan Skip.

Super Mario RPG Speedruns - 14. Booster Pass

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/14-booster-pass
Head to the right on the ground level to pick up another flower sitting in the open. SAFE STRATS: Run into the crevice to the left of the flower and jump ...

Super Mario RPG Speedruns - Low Level

https://sites.google.com/site/supermariorpgspeedruns/snes/categories/low-level
Mario will be at Level 3 at the end of the game. To do this, you must acquire the Lucky Jewel/Lucky Hammer as early as possible to force the shell game.

Super Mario RPG Speedruns - Getting Started

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide
Level Up Bonuses · Misc. Game Mechanics · Terrapin Manip · Doge Jump · Mack Skip ... The purpose of the Safe Strats guide is to provide a safe alternative ...

Super Mario RPG Speedruns - Research Tools

https://sites.google.com/site/supermariorpgspeedruns/snes/enemy-statistics
The damage calculator lets you provide info about your character's levelup history, current equipment, and who they're fighting. Covers pretty much any battle ...

Super Mario RPG Speedruns - World Areas (Normal RTA guide)

https://sites.google.com/site/supermariorpgspeedruns/switch/world-areas-normal-rta-guide
Level Up Bonuses · Misc. Game Mechanics · Terrapin Manip · Doge Jump · Mack Skip · Wiggler Jump · Rock Candy Manip · Swap Glitch · Super Jumps · Fan Skip.

Super Mario RPG Speedruns - 17. Marrymore

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/17-marrymore
As soon as you arrive, head up-left to the inn. Go to the second floor, go inside the room to the right and grab the frog coin from the hidden chest on top ...

Super Mario RPG Speedruns - 21. Star Hill

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/21-star-hill
The goal in each of the next screens is to find all the dim star flower things on the map and light them up by "talking" to them. This will open the big keyhole ...

Super Mario RPG Speedruns - Midas River

https://sites.google.com/site/supermariorpgspeedruns/snes/world-areas/midas-river-stub
Items: 5 Frog Coins. NokNok Shell. To collect the 5 Frog coins, you must get 4 in the waterfall section and 1 as a bonus for collecting at least 60 coins in ...

Super Mario RPG Speedruns - 30. Nimbus Land

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/30-nimbus-land
Stay on the upper level of this room. Ignore the chest on the lower level for now (we'll be back to pick it up later). You can avoid ...

Super Mario RPG Speedruns - 24. Sunken Ship

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/24-sunken-ship
Ignore the chest being guarded by the dry bones and talk to the shaman on the lower level here for shopping. BUY: Hurley Gloves. Hand Gun.

Super Mario RPG Speedruns - Swap Glitch

https://sites.google.com/site/supermariorpgspeedruns/snes/techniques/swap-glitch
Peach is Level 9 heading into the invincibility star, while Mallow is Level 6. When you switch Peach and Mallow in the menu, Peach will level up to Level 10, ...

Super Mario RPG Speedruns - Low Level

https://sites.google.com/site/supermariorpgspeedruns/switch/categories/low-level
Low Level beats the game at the lowest EXP count possible. This is done with the use of the Lucky Jewel and Lucky Hammer to force the Yoshi egg game to appear.

Super Mario RPG Speedruns - 31. Rose Town Revisited

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/31-rose-town-revisited
Head inside the house and talk to the man and give both ingredients. Climb up the vine and grab the Lazy Shell Weapon and Armor. Equip the shell weapon to Mario ...

Super Mario RPG Speedruns - 10. Rose Way

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/10-rose-way
How to Use this Guide · Leveling Strategies for the Beginner Route · 01 ... Level Up Bonuses · Misc. Game Mechanics · Terrapin Manip · Doge Jump · Mack Skip.

Super Mario RPG Speedruns - 01. Bowser's Keep

https://sites.google.com/site/supermariorpgspeedruns/snes/beginners-guide/walkthrough/01-bowser-s-keep
Second Screen. Continue running directly up-right. You should pass the first wandering Terrapin, and you'll need to jump over the second ...